Added a texture object to RenderTarget11.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index b63d361..12e5627 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2568,12 +2568,14 @@
RenderTarget11 *renderTarget = NULL;
if (depth)
{
- renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), NULL,
+ renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
+ swapChain11->getDepthStencilTexture(), NULL,
swapChain11->getWidth(), swapChain11->getHeight());
}
else
{
renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
+ swapChain11->getOffscreenTexture(),
swapChain11->getRenderTargetShaderResource(),
swapChain11->getWidth(), swapChain11->getHeight());
}