Added a texture object to RenderTarget11.

TRAC #22416

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index b63d361..12e5627 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2568,12 +2568,14 @@
     RenderTarget11 *renderTarget = NULL;
     if (depth)
     {
-        renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), NULL,
+        renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
+                                          swapChain11->getDepthStencilTexture(), NULL,
                                           swapChain11->getWidth(), swapChain11->getHeight());
     }
     else
     {
         renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
+                                          swapChain11->getOffscreenTexture(),
                                           swapChain11->getRenderTargetShaderResource(),
                                           swapChain11->getWidth(), swapChain11->getHeight());
     }