Use 64-bits compile options
BUG=chromium:645071
Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff
Reviewed-on: https://chromium-review.googlesource.com/382712
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Shader.cpp b/src/libANGLE/Shader.cpp
index 904345d..e008772 100644
--- a/src/libANGLE/Shader.cpp
+++ b/src/libANGLE/Shader.cpp
@@ -243,9 +243,9 @@
std::stringstream sourceStream;
std::string sourcePath;
- int additionalOptions =
+ ShCompileOptions additionalOptions =
mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath);
- int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions);
+ ShCompileOptions compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions);
// Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
// in fragment shaders. Shader compilation will fail. To provide a better error message we can