Suppress end2end tests failures on Android FYI Release (NVIDIA Shield TV)
These were fixed on desktop drivers but not this Android driver.
TBR=geofflang@chromium.org
BUG=chromium:998505
Change-Id: Ie5f434c52753beff4d8f119713ef55f229ee7b95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773253
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 3aa810c..3f40120 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -2132,6 +2132,9 @@
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{
+ // TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV)
+ ANGLE_SKIP_TEST_IF(IsNVIDIAShield());
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
@@ -2483,6 +2486,9 @@
// Test that changing base level works when it affects the format of the texture.
TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel)
{
+ // TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV)
+ ANGLE_SKIP_TEST_IF(IsNVIDIAShield());
+
ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL());
// Observed incorrect rendering on AMD OpenGL.