Refactor sync EPs (plus one extra).
More entry point validation refactor for auto-gen.
BUG=angleproject:747
Change-Id: I9462a28838df3f265e1401f66c838cc5a73d511f
Reviewed-on: https://chromium-review.googlesource.com/636517
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES3.cpp b/src/libANGLE/validationES3.cpp
index 8e896a9..913d238 100644
--- a/src/libANGLE/validationES3.cpp
+++ b/src/libANGLE/validationES3.cpp
@@ -3373,4 +3373,128 @@
return ValidateDrawArraysInstancedBase(context, mode, first, count, primcount);
}
+bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsSync(Context *context, GLsync sync)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeleteSync(Context *context, GLsync sync)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ if (timeout != GL_TIMEOUT_IGNORED)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ FenceSync *fenceSync = context->getFenceSync(sync);
+ if (!fenceSync)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ GLenum nativeType = GL_NONE;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
} // namespace gl