ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 02f7c83..2c2806f 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -994,7 +994,7 @@
void Context::bindElementArrayBuffer(GLuint bufferHandle)
{
Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle);
- mGLState.getVertexArray()->setElementArrayBuffer(buffer);
+ mGLState.setElementArrayBuffer(buffer);
}
void Context::bindTexture(GLenum target, GLuint handle)
@@ -1034,6 +1034,15 @@
mGLState.setVertexArrayBinding(vertexArray);
}
+void Context::bindVertexBuffer(GLuint bindingIndex,
+ GLuint bufferHandle,
+ GLintptr offset,
+ GLsizei stride)
+{
+ Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.bindVertexBuffer(bindingIndex, buffer, offset, stride);
+}
+
void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle)
{
ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits);
@@ -3581,6 +3590,34 @@
normalized == GL_TRUE, false, stride, ptr);
}
+void Context::vertexAttribFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeOffset)
+{
+ mGLState.setVertexAttribFormat(attribIndex, size, type, normalized == GL_TRUE, false,
+ relativeOffset);
+}
+
+void Context::vertexAttribIFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLuint relativeOffset)
+{
+ mGLState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset);
+}
+
+void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
+{
+ mGLState.setVertexAttribBinding(attribIndex, bindingIndex);
+}
+
+void Context::setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+{
+ mGLState.setVertexBindingDivisor(bindingIndex, divisor);
+}
+
void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
mGLState.setViewportParams(x, y, width, height);