Fixed memory leak associated with TLS.
We used to allocate thread-local memory on each compile.
If the compile did not happen on the same thread as ShInitialize,
we leaked the thread-local memory.
It turns out that there is no need to allocate any thread-local
memory. This patch cleans up all the unnecessary junk around TLS.
BUG=crbug.com/181691
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/11679046
Conflicts:
src/compiler/ConstantUnion.h
src/compiler/ShaderLang.cpp
src/compiler/Types.h
src/compiler/ValidateLimitations.cpp
diff --git a/src/compiler/Compiler.cpp b/src/compiler/Compiler.cpp
index 529c30a..768f32c 100644
--- a/src/compiler/Compiler.cpp
+++ b/src/compiler/Compiler.cpp
@@ -127,7 +127,7 @@
shaderType, shaderSpec, compileOptions, true,
sourcePath, infoSink);
parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh;
- GlobalParseContext = &parseContext;
+ SetGlobalParseContext(&parseContext);
// We preserve symbols at the built-in level from compile-to-compile.
// Start pushing the user-defined symbols at global level.