Support array initialization in HLSL output

Do this by separating each array initialization into a declaration and an
assignment. Array assignment is already supported in HLSL output by replacing
it with a function call.

The functionality is tested by the struct array constructor tests in dEQP.

BUG=angleproject:941
TEST=dEQP-GLES3.functional.shaders.arrays.constructor.*

Change-Id: Ida84fc343b767bea8b2d04e91c60cb8197d39039
Reviewed-on: https://chromium-review.googlesource.com/266002
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/SeparateArrayInitialization.h b/src/compiler/translator/SeparateArrayInitialization.h
new file mode 100644
index 0000000..d7c3ae6
--- /dev/null
+++ b/src/compiler/translator/SeparateArrayInitialization.h
@@ -0,0 +1,20 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
+// Example:
+//     type[n] a = initializer;
+// will effectively become
+//     type[n] a;
+//     a = initializer;
+
+#ifndef COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
+#define COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
+
+class TIntermNode;
+
+void SeparateArrayInitialization(TIntermNode *root);
+
+#endif  // COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_