Add the shader version of the compiled shaders to the program binary.

Also increment the binary version.

TRAC #23182

Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index ca01621..27ee719 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -34,6 +34,7 @@
 
     mRefCount = 0;
     mDeleteStatus = false;
+    mShaderVersion = 100;
 }
 
 Shader::~Shader()
@@ -361,6 +362,7 @@
     mUsesPointSize = false;
     mUsesPointCoord = false;
     mUsesDepthRange = false;
+    mShaderVersion = 100;
 
     mActiveUniforms.clear();
     mActiveInterfaceBlocks.clear();
@@ -406,6 +408,8 @@
     size_t shaderVersion = 100;
     ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
 
+    mShaderVersion = static_cast<int>(shaderVersion);
+
     if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
     {
         const char versionError[] = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
@@ -577,6 +581,11 @@
     return false;
 }
 
+int Shader::getShaderVersion() const
+{
+    return mShaderVersion;
+}
+
 VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
     : Shader(manager, renderer, handle)
 {