Add textureGather and textureGatherOffset
The patch adds new built-ins and extends the semantic parser to add
support for textureGather and textureGatherOffset.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_deqp_gles31_tests.exe
--deqp-case=dEQP-GLES31.functional.texture.gather*
--deqp-egl-display-type=angle-gl
Change-Id: Iaf98c3420fbd61193072fdec8f5a61ac4c574101
Reviewed-on: https://chromium-review.googlesource.com/660124
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index ed2bcff..424cf68 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -721,6 +721,8 @@
<< ":MaxViewsOVR:" << compileResources.MaxViewsOVR
<< ":NV_draw_buffers:" << compileResources.NV_draw_buffers
<< ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
+ << ":MinProgramTextureGatherOffset:" << compileResources.MinProgramTextureGatherOffset
+ << ":MaxProgramTextureGatherOffset:" << compileResources.MaxProgramTextureGatherOffset
<< ":MaxImageUnits:" << compileResources.MaxImageUnits
<< ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
<< ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms