Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation"
BUG=angleproject:197
Changes since first failed patch:
- Optimized BufferD3D::getStaticVertexBuffer()
- Removed loop to commit static buffers
- Out-of-date static buffers (which are much rarer anyway after this patch)
are marked for deletion at the *next* draw call, rather than searched for
before each draw call. That search was expensive.
The change should see a net improvement to DrawCallPerfBenchmark for D3D null.
Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef
Reviewed-on: https://chromium-review.googlesource.com/311115
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
index 559e633..5376e6c 100644
--- a/src/libANGLE/renderer/d3d/VertexDataManager.cpp
+++ b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -88,10 +88,17 @@
{
gl::Buffer *buffer = translated->attribute->buffer.get();
BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : nullptr;
+ StaticVertexBufferInterface *staticBuffer =
+ storage
+ ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE)
+ : nullptr;
if (staticBuffer)
{
+ // Commit all the static vertex buffers. This fixes them in size/contents, and forces
+ // ANGLE to use a new static buffer (or recreate the static buffers) next time
+ staticBuffer->commit();
+
staticBuffer->getVertexBuffer()->hintUnmapResource();
}
}
@@ -146,10 +153,14 @@
{
mActiveEnabledAttributes.push_back(translated);
- // Also invalidate static buffers that don't contain matching attributes
- invalidateMatchingStaticData(
- vertexAttributes[attribIndex],
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)));
+ gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get();
+ if (buffer)
+ {
+ // Also reinitialize static buffers which didn't contain matching data
+ // last time they were used
+ BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
+ bufferImpl->reinitOutOfDateStaticData();
+ }
}
else
{
@@ -215,26 +226,6 @@
return gl::Error(GL_NO_ERROR);
}
-void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
- const gl::VertexAttribCurrentValueData ¤tValue) const
-{
- gl::Buffer *buffer = attrib.buffer.get();
-
- if (buffer)
- {
- BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
- StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
-
- if (staticBuffer &&
- staticBuffer->getBufferSize() > 0 &&
- !staticBuffer->lookupAttribute(attrib, NULL) &&
- !staticBuffer->directStoragePossible(attrib, currentValue.Type))
- {
- bufferImpl->invalidateStaticData();
- }
- }
-}
-
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
GLsizei count,
GLsizei instances) const
@@ -242,7 +233,9 @@
const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
gl::Buffer *buffer = attrib.buffer.get();
BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+ StaticVertexBufferInterface *staticBuffer =
+ bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY)
+ : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType))
@@ -291,7 +284,8 @@
ASSERT(attrib.enabled);
BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+ StaticVertexBufferInterface *staticBuffer =
+ storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType);