ES31: Fix detaching/deleting compute shader after LinkProgram.
This change also moves the ShaderType enum from D3D renderer to angletype.h.
And it uses a bit mask to track the linked shader stages.
BUG=angleproject:2247
Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069
Reviewed-on: https://chromium-review.googlesource.com/768629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/ProgramBinaryTest.cpp b/src/tests/gl_tests/ProgramBinaryTest.cpp
index 7513224..298c9b1 100644
--- a/src/tests/gl_tests/ProgramBinaryTest.cpp
+++ b/src/tests/gl_tests/ProgramBinaryTest.cpp
@@ -423,9 +423,11 @@
// Load a new program with the binary.
ANGLE_GL_BINARY_ES3_PROGRAM(binaryProgram, binary, binaryFormat);
+ ASSERT_GL_NO_ERROR();
- // TODO(Xinghua): add dispatch support when available.
-
+ // Dispatch compute with the loaded binary program
+ glUseProgram(binaryProgram.get());
+ glDispatchCompute(8, 4, 2);
ASSERT_GL_NO_ERROR();
}