Make getColorAttachmentsForRender D3D-only.
This encapsulates the workaround in the D3D renderer, and also
optimizes the workaround to only compute a new set of attachments
when there is a change to the state.
BUG=angleproject:930
Change-Id: Ibdc15078236e2d19b544fae8e65b7f2554f31844
Reviewed-on: https://chromium-review.googlesource.com/254102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 4ea1609..5030806 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -14,6 +14,7 @@
#include "libANGLE/Program.h"
#include "libANGLE/features.h"
#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/ShaderD3D.h"
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
@@ -841,7 +842,8 @@
{
std::vector<GLenum> outputs;
- const gl::AttachmentList &colorbuffers = fbo->getColorAttachmentsForRender(mRenderer->getWorkarounds());
+ const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
+ const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
{