Simplified uniform/varying/attribute output.

TRAC #22293
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1620 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index dc843fb..86818e6 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -72,9 +72,10 @@
     TInfoSinkBase mBody;
     TInfoSinkBase mFooter;
 
-    std::set<std::string> mReferencedUniforms;
-    std::set<std::string> mReferencedAttributes;
-    std::set<std::string> mReferencedVaryings;
+    typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
+    ReferencedSymbols mReferencedUniforms;
+    ReferencedSymbols mReferencedAttributes;
+    ReferencedSymbols mReferencedVaryings;
 
     // Parameters determining what goes in the header output
     bool mUsesTexture2D;