Don't expose DX constants as GL uniforms.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1583 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index cc9c698..f809879 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -129,10 +129,10 @@
bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
- GLint getDxDepthRangeLocation() const;
- GLint getDxDepthFrontLocation() const;
- GLint getDxCoordLocation() const;
- GLint getDxHalfPixelSizeLocation() const;
+ void applyDxDepthRange(float near, float far, float diff);
+ void applyDxDepthFront(float range, float start, float frontCCW);
+ void applyDxCoord(float halfWidth, float halfHeight, float x0, float y0);
+ void applyDxHalfPixelSize(float width, float height);
void dirtyAllUniforms();
void applyUniforms();