Don't expose DX constants as GL uniforms.

TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1583 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index cc9c698..f809879 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -129,10 +129,10 @@
     bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
     bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
 
-    GLint getDxDepthRangeLocation() const;
-    GLint getDxDepthFrontLocation() const;
-    GLint getDxCoordLocation() const;
-    GLint getDxHalfPixelSizeLocation() const;
+    void applyDxDepthRange(float near, float far, float diff);
+    void applyDxDepthFront(float range, float start, float frontCCW);
+    void applyDxCoord(float halfWidth, float halfHeight, float x0, float y0);
+    void applyDxHalfPixelSize(float width, float height);
 
     void dirtyAllUniforms();
     void applyUniforms();