Add glTexStorage3DMultisampleANGLE entry point
This adds the entry point but does not implement it yet.
The entry point and enums are also added to the gl2ext_angle.h
header file.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8
Reviewed-on: https://chromium-review.googlesource.com/1188575
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/libANGLE/validationES31.cpp b/src/libANGLE/validationES31.cpp
index ee87f2a..9dc1230 100644
--- a/src/libANGLE/validationES31.cpp
+++ b/src/libANGLE/validationES31.cpp
@@ -2012,4 +2012,18 @@
return true;
}
+// GL_ANGLE_texture_multisample_array
+bool ValidateTexStorage3DMultisampleANGLE(Context *context,
+ TextureType target,
+ GLsizei samples,
+ GLint sizedinternalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
} // namespace gl