Add glTexStorage3DMultisampleANGLE entry point
This adds the entry point but does not implement it yet.
The entry point and enums are also added to the gl2ext_angle.h
header file.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8
Reviewed-on: https://chromium-review.googlesource.com/1188575
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/libGLESv2/libGLESv2_autogen.cpp b/src/libGLESv2/libGLESv2_autogen.cpp
index 14bc5f1..d75e8b7 100644
--- a/src/libGLESv2/libGLESv2_autogen.cpp
+++ b/src/libGLESv2/libGLESv2_autogen.cpp
@@ -3136,6 +3136,19 @@
return gl::GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params);
}
+// GL_ANGLE_texture_multisample_array
+void GL_APIENTRY glTexStorage3DMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLint sizedinternalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ return gl::TexStorage3DMultisampleANGLE(target, samples, sizedinternalformat, width, height,
+ depth, fixedsamplelocations);
+}
+
// GL_ANGLE_translated_shader_source
void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
@@ -8727,4 +8740,17 @@
ctx, target, attachment, texture, level, numViews, viewportOffsets);
}
+void GL_APIENTRY glTexStorage3DMultisampleANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei samples,
+ GLint sizedinternalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ return gl::TexStorage3DMultisampleANGLEContextANGLE(ctx, target, samples, sizedinternalformat,
+ width, height, depth, fixedsamplelocations);
+}
+
} // extern "C"