Generate performance warnings in HLSL translation
Generate performance warnings for some code that undergoes heavy
emulation when translated to HLSL:
1. Dynamic indexing of vectors and matrices.
2. Non-empty fall-through cases in switch/case.
The warnings are generated only when code is translated to HLSL.
Generating them in the parsing stage would add too much maintenance
burden.
Improves switch statement fall-through handling in cases where an
empty fall-through case follows a non-empty one so that extra
performance warnings are not generated.
BUG=angleproject:1116
Change-Id: I7c85d78fe7c4f8e6042bda72ceaaf6e37dadfe6c
Reviewed-on: https://chromium-review.googlesource.com/732986
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/RemoveDynamicIndexing.cpp b/src/compiler/translator/RemoveDynamicIndexing.cpp
index 5344a27..7766c1a 100644
--- a/src/compiler/translator/RemoveDynamicIndexing.cpp
+++ b/src/compiler/translator/RemoveDynamicIndexing.cpp
@@ -9,6 +9,7 @@
#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNodePatternMatcher.h"
#include "compiler/translator/IntermNode_util.h"
@@ -281,7 +282,9 @@
class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
{
public:
- RemoveDynamicIndexingTraverser(TSymbolTable *symbolTable, int shaderVersion);
+ RemoveDynamicIndexingTraverser(TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics);
bool visitBinary(Visit visit, TIntermBinary *node) override;
@@ -305,13 +308,18 @@
// V[j++][i]++.
// where V is an array of vectors, j++ will only be evaluated once.
bool mRemoveIndexSideEffectsInSubtree;
+
+ PerformanceDiagnostics *mPerfDiagnostics;
};
-RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(TSymbolTable *symbolTable,
- int shaderVersion)
+RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics)
: TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
mUsedTreeInsertion(false),
- mRemoveIndexSideEffectsInSubtree(false)
+ mRemoveIndexSideEffectsInSubtree(false),
+ mPerfDiagnostics(perfDiagnostics)
{
}
@@ -398,6 +406,10 @@
}
else if (IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(node))
{
+ mPerfDiagnostics->warning(node->getLine(),
+ "Performance: dynamic indexing of vectors and "
+ "matrices is emulated and can be slow.",
+ "[]");
bool write = isLValueRequiredHere();
#if defined(ANGLE_ENABLE_ASSERTS)
@@ -515,9 +527,12 @@
} // namespace
-void RemoveDynamicIndexing(TIntermNode *root, TSymbolTable *symbolTable, int shaderVersion)
+void RemoveDynamicIndexing(TIntermNode *root,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics)
{
- RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion);
+ RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion, perfDiagnostics);
do
{
traverser.nextIteration();