Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.

TRAC #22656

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Image11.cpp b/src/libGLESv2/renderer/Image11.cpp
index 937ce4d..861eb20 100644
--- a/src/libGLESv2/renderer/Image11.cpp
+++ b/src/libGLESv2/renderer/Image11.cpp
@@ -278,7 +278,7 @@
 
 void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
 {
-    if (source->getColorbuffer() && source->getColorbuffer()->getActualFormat() == (GLuint)mActualFormat)
+    if (source->getReadColorbuffer() && source->getReadColorbuffer()->getActualFormat() == (GLuint)mActualFormat)
     {
         // No conversion needed-- use copyback fastpath
         ID3D11Texture2D *colorBufferTexture = NULL;