ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp
index 003c40f..fabce78 100644
--- a/src/compiler/translator/ShaderLang.cpp
+++ b/src/compiler/translator/ShaderLang.cpp
@@ -112,6 +112,35 @@
}
#endif // ANGLE_ENABLE_HLSL
+GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType)
+{
+ switch (primitiveType)
+ {
+ case EptPoints:
+ return GL_POINTS;
+ case EptLines:
+ return GL_LINES;
+ case EptLinesAdjacency:
+ return GL_LINES_ADJACENCY_EXT;
+ case EptTriangles:
+ return GL_TRIANGLES;
+ case EptTrianglesAdjacency:
+ return GL_TRIANGLES_ADJACENCY_EXT;
+
+ case EptLineStrip:
+ return GL_LINE_STRIP;
+ case EptTriangleStrip:
+ return GL_TRIANGLE_STRIP;
+
+ case EptUndefined:
+ return GL_INVALID_VALUE;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
} // anonymous namespace
//
@@ -501,4 +530,48 @@
#endif // ANGLE_ENABLE_HLSL
}
+GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
+}
+
+GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
+}
+
+int GetGeometryShaderInvocations(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getGeometryShaderInvocations();
+}
+
+int GetGeometryShaderMaxVertices(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getGeometryShaderMaxVertices();
+}
+
} // namespace sh