ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 2300db8..930f6b6 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -2535,6 +2535,12 @@
mExtensions.maxViews = 1u;
}
+ if (getClientVersion() < ES_3_1)
+ {
+ // Disable ES3.1+ extensions
+ mExtensions.geometryShader = false;
+ }
+
if (getClientVersion() > Version(2, 0))
{
// FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts