ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Shader.cpp b/src/libANGLE/Shader.cpp
index c3232ce..c6c568b 100644
--- a/src/libANGLE/Shader.cpp
+++ b/src/libANGLE/Shader.cpp
@@ -79,6 +79,10 @@
mShaderType(shaderType),
mShaderVersion(100),
mNumViews(-1),
+ mGeometryShaderInputPrimitiveType(GL_INVALID_VALUE),
+ mGeometryShaderOutputPrimitiveType(GL_INVALID_VALUE),
+ mGeometryShaderInvocations(1),
+ mGeometryShaderMaxVertices(-1),
mCompileStatus(CompileStatus::NOT_COMPILED)
{
mLocalSize.fill(-1);
@@ -276,6 +280,10 @@
mState.mActiveAttributes.clear();
mState.mActiveOutputVariables.clear();
mState.mNumViews = -1;
+ mState.mGeometryShaderInputPrimitiveType = GL_INVALID_VALUE;
+ mState.mGeometryShaderOutputPrimitiveType = GL_INVALID_VALUE;
+ mState.mGeometryShaderInvocations = 1;
+ mState.mGeometryShaderMaxVertices = -1;
mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
mBoundCompiler.set(context, context->getCompiler());
@@ -391,6 +399,19 @@
GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
break;
}
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
+ mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
+
+ mState.mGeometryShaderInputPrimitiveType =
+ sh::GetGeometryShaderInputPrimitiveType(compilerHandle);
+ mState.mGeometryShaderOutputPrimitiveType =
+ sh::GetGeometryShaderOutputPrimitiveType(compilerHandle);
+ mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle);
+ mState.mGeometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle);
+ break;
+ }
default:
UNREACHABLE();
}