Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1
This is a follow-up patch of
https://chromium-review.googlesource.com/408569. This CL removes
invariant declaration in ESSL 3.00 vertex shader, such like:
"
out vec4 foo;
invariant foo;
"
This CL also adds the workarounds in libANGLE.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081
Reviewed-on: https://chromium-review.googlesource.com/409157
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputESSL.h b/src/compiler/translator/OutputESSL.h
index 0ef37ae..5b2cb94 100644
--- a/src/compiler/translator/OutputESSL.h
+++ b/src/compiler/translator/OutputESSL.h
@@ -14,20 +14,21 @@
class TOutputESSL : public TOutputGLSLBase
{
-public:
- TOutputESSL(TInfoSinkBase& objSink,
+ public:
+ TOutputESSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
bool forceHighp,
ShCompileOptions compileOptions);
-protected:
- bool writeVariablePrecision(TPrecision precision) override;
+ protected:
+ bool writeVariablePrecision(TPrecision precision) override;
-private:
+ private:
bool mForceHighp;
};