Fixed issues with state force flag initialization and applyRenderTarget placement.

TRAC #22041

Fixed the state force flags being incorrectly initialized in Renderer9's
destructor, they are now in the constructor.  Renderer::applyRenderTarget
is now correctly called fromt he begining of Context::applyRenderTarget
instead of the end.

Signed-off-by: Daniel Koch

Author:    Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1425 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 7afce94..646baed 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1751,6 +1751,8 @@
         return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
     }
 
+    mRenderer->applyRenderTarget(framebufferObject);
+
     // if there is no color attachment we must synthesize a NULL colorattachment
     // to keep the D3D runtime happy.  This should only be possible if depth texturing.
     Renderbuffer *renderbufferObject = NULL;
@@ -1904,8 +1906,6 @@
         mDxUniformsDirty = false;
     }
 
-    mRenderer->applyRenderTarget(framebufferObject);
-
     return true;
 }