Replace remaining usage of TName with TSymbol
TName used to contain just a subset of the information stored in
TSymbol. It makes more sense to use TSymbol directly instead of
converting it to TName.
This also improves type safety a bit by making some functions only
take in TVariable or TFunction instead of the more generic TName.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Icb46923c25d33ebbbbc06ddc487da25957dda771
Reviewed-on: https://chromium-review.googlesource.com/829143
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/VersionGLSL.cpp b/src/compiler/translator/VersionGLSL.cpp
index 8168876..e9d654c 100644
--- a/src/compiler/translator/VersionGLSL.cpp
+++ b/src/compiler/translator/VersionGLSL.cpp
@@ -7,6 +7,7 @@
#include "compiler/translator/VersionGLSL.h"
#include "angle_gl.h"
+#include "compiler/translator/Symbol.h"
namespace sh
{
@@ -76,7 +77,7 @@
void TVersionGLSL::visitSymbol(TIntermSymbol *node)
{
- if (node->getSymbol() == "gl_PointCoord")
+ if (node->variable().symbolType() == SymbolType::BuiltIn && node->getName() == "gl_PointCoord")
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}