Add support for unsigned integer vector types to the shader translator.

TRAC #23080

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 3d8bca4..0e1ca71 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -131,6 +131,9 @@
     bool mUsesEqualIVec2;
     bool mUsesEqualIVec3;
     bool mUsesEqualIVec4;
+    bool mUsesEqualUVec2;
+    bool mUsesEqualUVec3;
+    bool mUsesEqualUVec4;
     bool mUsesEqualBVec2;
     bool mUsesEqualBVec3;
     bool mUsesEqualBVec4;