Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 3d8bca4..0e1ca71 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -131,6 +131,9 @@
bool mUsesEqualIVec2;
bool mUsesEqualIVec3;
bool mUsesEqualIVec4;
+ bool mUsesEqualUVec2;
+ bool mUsesEqualUVec3;
+ bool mUsesEqualUVec4;
bool mUsesEqualBVec2;
bool mUsesEqualBVec3;
bool mUsesEqualBVec4;