Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index bc10e25..a23fb54 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -51,6 +51,9 @@
case GL_INT_VEC3: return "int3";
case GL_INT_VEC4: return "int4";
case GL_UNSIGNED_INT: return "uint";
+ case GL_UNSIGNED_INT_VEC2: return "uint2";
+ case GL_UNSIGNED_INT_VEC3: return "uint3";
+ case GL_UNSIGNED_INT_VEC4: return "uint4";
case GL_FLOAT_MAT2: return "float2x2";
case GL_FLOAT_MAT3: return "float3x3";
case GL_FLOAT_MAT4: return "float4x4";