Add support for unsigned integer vector types to the shader translator.

TRAC #23080

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index bc10e25..a23fb54 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -51,6 +51,9 @@
           case GL_INT_VEC3:     return "int3";
           case GL_INT_VEC4:     return "int4";
           case GL_UNSIGNED_INT: return "uint";
+          case GL_UNSIGNED_INT_VEC2: return "uint2";
+          case GL_UNSIGNED_INT_VEC3: return "uint3";
+          case GL_UNSIGNED_INT_VEC4: return "uint4";
           case GL_FLOAT_MAT2:   return "float2x2";
           case GL_FLOAT_MAT3:   return "float3x3";
           case GL_FLOAT_MAT4:   return "float4x4";