Unifying the various texture interfaces where possible

BUG=angle:688
Change-Id: I43be738e0a42f7a7e1448e1d9300b30d4bc54125
Reviewed-on: https://chromium-review.googlesource.com/209343
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/libGLESv2/FramebufferAttachment.cpp b/src/libGLESv2/FramebufferAttachment.cpp
index 5855301..34a77be 100644
--- a/src/libGLESv2/FramebufferAttachment.cpp
+++ b/src/libGLESv2/FramebufferAttachment.cpp
@@ -95,7 +95,7 @@
 
 rx::RenderTarget *Texture2DAttachment::getDepthStencil()
 {
-    return mTexture2D->getDepthSencil(mLevel);
+    return mTexture2D->getDepthStencil(mLevel);
 }
 
 rx::TextureStorage *Texture2DAttachment::getTextureStorage()