Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0.
TRAC #19489
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@969 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/VertexDataManager.cpp b/src/libGLESv2/VertexDataManager.cpp
index 698d8b9..80aa51c 100644
--- a/src/libGLESv2/VertexDataManager.cpp
+++ b/src/libGLESv2/VertexDataManager.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -245,6 +245,8 @@
translated[i].vertexBuffer = vertexBuffer->getBuffer();
translated[i].serial = vertexBuffer->getSerial();
+ translated[i].divisor = attribs[i].mDivisor;
+
translated[i].type = converter.d3dDeclType;
translated[i].stride = converter.outputElementSize;
translated[i].offset = streamOffset;
@@ -277,6 +279,7 @@
translated[i].vertexBuffer = mCurrentValueBuffer[i]->getBuffer();
translated[i].serial = mCurrentValueBuffer[i]->getSerial();
+ translated[i].divisor = 0;
translated[i].type = D3DDECLTYPE_FLOAT4;
translated[i].stride = 0;