Add non-square mat support to the shader language interface.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2397 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/VariableInfo.cpp b/src/compiler/VariableInfo.cpp
index a1f41ad..388fe7d 100644
--- a/src/compiler/VariableInfo.cpp
+++ b/src/compiler/VariableInfo.cpp
@@ -19,11 +19,32 @@
switch (type.getBasicType()) {
case EbtFloat:
if (type.isMatrix()) {
- switch (type.getRows()) {
- case 2: return SH_FLOAT_MAT2;
- case 3: return SH_FLOAT_MAT3;
- case 4: return SH_FLOAT_MAT4;
- default: UNREACHABLE();
+ switch (type.getCols())
+ {
+ case 2:
+ switch (type.getRows())
+ {
+ case 2: return SH_FLOAT_MAT2;
+ case 3: return SH_FLOAT_MAT2x3;
+ case 4: return SH_FLOAT_MAT2x4;
+ default: UNREACHABLE();
+ }
+ case 3:
+ switch (type.getRows())
+ {
+ case 2: return SH_FLOAT_MAT3x2;
+ case 3: return SH_FLOAT_MAT3;
+ case 4: return SH_FLOAT_MAT3x4;
+ default: UNREACHABLE();
+ }
+ case 4:
+ switch (type.getRows())
+ {
+ case 2: return SH_FLOAT_MAT4x2;
+ case 3: return SH_FLOAT_MAT4x3;
+ case 4: return SH_FLOAT_MAT4;
+ default: UNREACHABLE();
+ }
}
} else if (type.isVector()) {
switch (type.getNominalSize()) {
diff --git a/src/compiler/VariablePacker.cpp b/src/compiler/VariablePacker.cpp
index 8957287..ee70b9e 100644
--- a/src/compiler/VariablePacker.cpp
+++ b/src/compiler/VariablePacker.cpp
@@ -13,6 +13,10 @@
{
switch (type) {
case SH_FLOAT_MAT4:
+ case SH_FLOAT_MAT2x4:
+ case SH_FLOAT_MAT3x4:
+ case SH_FLOAT_MAT4x2:
+ case SH_FLOAT_MAT4x3:
return 0;
case SH_FLOAT_MAT2:
return 1;
@@ -21,6 +25,8 @@
case SH_BOOL_VEC4:
return 2;
case SH_FLOAT_MAT3:
+ case SH_FLOAT_MAT2x3:
+ case SH_FLOAT_MAT3x2:
return 3;
case SH_FLOAT_VEC3:
case SH_INT_VEC3:
@@ -50,11 +56,17 @@
switch (type) {
case SH_FLOAT_MAT4:
case SH_FLOAT_MAT2:
+ case SH_FLOAT_MAT2x4:
+ case SH_FLOAT_MAT3x4:
+ case SH_FLOAT_MAT4x2:
+ case SH_FLOAT_MAT4x3:
case SH_FLOAT_VEC4:
case SH_INT_VEC4:
case SH_BOOL_VEC4:
return 4;
case SH_FLOAT_MAT3:
+ case SH_FLOAT_MAT2x3:
+ case SH_FLOAT_MAT3x2:
case SH_FLOAT_VEC3:
case SH_INT_VEC3:
case SH_BOOL_VEC3:
@@ -81,8 +93,14 @@
{
switch (type) {
case SH_FLOAT_MAT4:
+ case SH_FLOAT_MAT2x4:
+ case SH_FLOAT_MAT3x4:
+ case SH_FLOAT_MAT4x3:
+ case SH_FLOAT_MAT4x2:
return 4;
case SH_FLOAT_MAT3:
+ case SH_FLOAT_MAT2x3:
+ case SH_FLOAT_MAT3x2:
return 3;
case SH_FLOAT_MAT2:
return 2;