Moved the shaders from libGLESv2 to the libGLESv2/renderer.
TRAC #22230
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1692 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Blit.cpp b/src/libGLESv2/renderer/Blit.cpp
index 4f6048a..c7def67 100644
--- a/src/libGLESv2/renderer/Blit.cpp
+++ b/src/libGLESv2/renderer/Blit.cpp
@@ -19,11 +19,11 @@
namespace
{
-#include "libGLESv2/shaders/standardvs.h"
-#include "libGLESv2/shaders/flipyvs.h"
-#include "libGLESv2/shaders/passthroughps.h"
-#include "libGLESv2/shaders/luminanceps.h"
-#include "libGLESv2/shaders/componentmaskps.h"
+#include "libGLESv2/renderer/shaders/compiled/standardvs.h"
+#include "libGLESv2/renderer/shaders/compiled/flipyvs.h"
+#include "libGLESv2/renderer/shaders/compiled/passthroughps.h"
+#include "libGLESv2/renderer/shaders/compiled/luminanceps.h"
+#include "libGLESv2/renderer/shaders/compiled/componentmaskps.h"
const BYTE* const g_shaderCode[] =
{