Share data between VertexArray and Impl.
Using the same design as for the Framebuffer::Data helper, we can
use a struct to share between the object and the Impl. This also
gives the Impl access to the maxEnabledAttrib, and saves some
duplicated storage.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef
Reviewed-on: https://chromium-review.googlesource.com/283930
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/State.cpp b/src/libANGLE/State.cpp
index f81db7d..6790356 100644
--- a/src/libANGLE/State.cpp
+++ b/src/libANGLE/State.cpp
@@ -982,7 +982,7 @@
case GL_ARRAY_BUFFER: return mArrayBuffer.get();
case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
- case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer();
+ case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer().get();
case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
case GL_TRANSFORM_FEEDBACK_BUFFER: return mTransformFeedback->getGenericBuffer().get();
@@ -1174,7 +1174,7 @@
switch (pname)
{
case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBufferId(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBuffer().id(); break;
//case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
@@ -1413,7 +1413,7 @@
{
const VertexArray *vao = getVertexArray();
const auto &vertexAttribs = vao->getVertexAttributes();
- unsigned int maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
for (size_t attribIndex = 0; attribIndex < maxEnabledAttrib; attribIndex++)
{
const gl::VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];