Share a single TOperator enum among all constructor AST nodes
The code is a lot simpler when the type information is only carried
in the TType of the node, instead of being partially duplicated in the
enum value.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I956376225ec01e469c7afb7378fa48cc097c0cea
Reviewed-on: https://chromium-review.googlesource.com/498768
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputGLSLBase.cpp b/src/compiler/translator/OutputGLSLBase.cpp
index aa7d8d5..94849ec 100644
--- a/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/compiler/translator/OutputGLSLBase.cpp
@@ -962,32 +962,7 @@
else
out << ")";
break;
- case EOpConstructFloat:
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructBool:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructInt:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructUInt:
- case EOpConstructUVec2:
- case EOpConstructUVec3:
- case EOpConstructUVec4:
- case EOpConstructMat2:
- case EOpConstructMat2x3:
- case EOpConstructMat2x4:
- case EOpConstructMat3x2:
- case EOpConstructMat3:
- case EOpConstructMat3x4:
- case EOpConstructMat4x2:
- case EOpConstructMat4x3:
- case EOpConstructMat4:
- case EOpConstructStruct:
+ case EOpConstruct:
writeConstructorTriplet(visit, node->getType());
break;