Fix use-after-free when deleting share contexts.
The pattern of gen context, share context, free context, then allocate
a shared GL object in the second context would cause a use-after-free
of the ContextImpl as a GLFactory. Fix this by passing the factory
as a parameter to the resource manager allocation methods instead of
storing the factory pointer. This allows the same ResourceManager to
work with separate Context implementations, which will work with
non-virtual contexts.
BUG=612931
Change-Id: Ifceeb893bebd072f318963d935ff9d17181f5305
Reviewed-on: https://chromium-review.googlesource.com/347463
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/ResourceManager.cpp b/src/libANGLE/ResourceManager.cpp
index 5c5d907..7fb7109 100644
--- a/src/libANGLE/ResourceManager.cpp
+++ b/src/libANGLE/ResourceManager.cpp
@@ -20,7 +20,7 @@
namespace gl
{
-ResourceManager::ResourceManager(rx::GLImplFactory *factory) : mFactory(factory), mRefCount(1)
+ResourceManager::ResourceManager() : mRefCount(1)
{
}
@@ -86,13 +86,15 @@
}
// Returns an unused shader/program name
-GLuint ResourceManager::createShader(const gl::Limitations &rendererLimitations, GLenum type)
+GLuint ResourceManager::createShader(rx::GLImplFactory *factory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type)
{
GLuint handle = mProgramShaderHandleAllocator.allocate();
if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER)
{
- mShaderMap[handle] = new Shader(this, mFactory, rendererLimitations, type, handle);
+ mShaderMap[handle] = new Shader(this, factory, rendererLimitations, type, handle);
}
else UNREACHABLE();
@@ -100,11 +102,11 @@
}
// Returns an unused program/shader name
-GLuint ResourceManager::createProgram()
+GLuint ResourceManager::createProgram(rx::GLImplFactory *factory)
{
GLuint handle = mProgramShaderHandleAllocator.allocate();
- mProgramMap[handle] = new Program(mFactory, this, handle);
+ mProgramMap[handle] = new Program(factory, this, handle);
return handle;
}
@@ -140,11 +142,11 @@
}
// Returns the next unused fence name, and allocates the fence
-GLuint ResourceManager::createFenceSync()
+GLuint ResourceManager::createFenceSync(rx::GLImplFactory *factory)
{
GLuint handle = mFenceSyncHandleAllocator.allocate();
- FenceSync *fenceSync = new FenceSync(mFactory->createFenceSync(), handle);
+ FenceSync *fenceSync = new FenceSync(factory->createFenceSync(), handle);
fenceSync->addRef();
mFenceSyncMap[handle] = fenceSync;
@@ -355,7 +357,7 @@
mRenderbufferMap[handle] = buffer;
}
-Buffer *ResourceManager::checkBufferAllocation(GLuint handle)
+Buffer *ResourceManager::checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle)
{
if (handle == 0)
{
@@ -370,7 +372,7 @@
return bufferMapIt->second;
}
- Buffer *buffer = new Buffer(mFactory->createBuffer(), handle);
+ Buffer *buffer = new Buffer(factory->createBuffer(), handle);
buffer->addRef();
if (handleAllocated)
@@ -386,7 +388,9 @@
return buffer;
}
-Texture *ResourceManager::checkTextureAllocation(GLuint handle, GLenum type)
+Texture *ResourceManager::checkTextureAllocation(rx::GLImplFactory *factory,
+ GLuint handle,
+ GLenum type)
{
if (handle == 0)
{
@@ -401,7 +405,7 @@
return textureMapIt->second;
}
- Texture *texture = new Texture(mFactory, handle, type);
+ Texture *texture = new Texture(factory, handle, type);
texture->addRef();
if (handleAllocated)
@@ -417,7 +421,8 @@
return texture;
}
-Renderbuffer *ResourceManager::checkRenderbufferAllocation(GLuint handle)
+Renderbuffer *ResourceManager::checkRenderbufferAllocation(rx::GLImplFactory *factory,
+ GLuint handle)
{
if (handle == 0)
{
@@ -432,7 +437,7 @@
return renderbufferMapIt->second;
}
- Renderbuffer *renderbuffer = new Renderbuffer(mFactory->createRenderbuffer(), handle);
+ Renderbuffer *renderbuffer = new Renderbuffer(factory->createRenderbuffer(), handle);
renderbuffer->addRef();
if (handleAllocated)
@@ -448,7 +453,7 @@
return renderbuffer;
}
-Sampler *ResourceManager::checkSamplerAllocation(GLuint samplerHandle)
+Sampler *ResourceManager::checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle)
{
// Samplers cannot be created via Bind
if (samplerHandle == 0)
@@ -460,7 +465,7 @@
if (!sampler)
{
- sampler = new Sampler(mFactory, samplerHandle);
+ sampler = new Sampler(factory, samplerHandle);
mSamplerMap[samplerHandle] = sampler;
sampler->addRef();
}