Rename gl::Data to gl::ContextState.

Part of the new world order of renaming the Obj::Data classes to ObjState.

BUG=angleproject:1363

Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 82967ac..281a037 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -94,14 +94,14 @@
 {
 }
 
-gl::Error FramebufferD3D::clear(const gl::Data &data, GLbitfield mask)
+gl::Error FramebufferD3D::clear(const gl::ContextState &data, GLbitfield mask)
 {
     const gl::State &state = *data.state;
     ClearParameters clearParams = GetClearParameters(state, mask);
     return clear(data, clearParams);
 }
 
-gl::Error FramebufferD3D::clearBufferfv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferfv(const gl::ContextState &data,
                                         GLenum buffer,
                                         GLint drawbuffer,
                                         const GLfloat *values)
@@ -128,7 +128,7 @@
     return clear(data, clearParams);
 }
 
-gl::Error FramebufferD3D::clearBufferuiv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferuiv(const gl::ContextState &data,
                                          GLenum buffer,
                                          GLint drawbuffer,
                                          const GLuint *values)
@@ -145,7 +145,7 @@
     return clear(data, clearParams);
 }
 
-gl::Error FramebufferD3D::clearBufferiv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferiv(const gl::ContextState &data,
                                         GLenum buffer,
                                         GLint drawbuffer,
                                         const GLint *values)
@@ -172,7 +172,7 @@
     return clear(data, clearParams);
 }
 
-gl::Error FramebufferD3D::clearBufferfi(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferfi(const gl::ContextState &data,
                                         GLenum buffer,
                                         GLint drawbuffer,
                                         GLfloat depth,