Bind a texture after creation so that it has a type.
If a texture is bound to a framebuffer before any data is set on it, the
texture does not have a type because it has never been bound. This
generates an INVALID_OPERATION because the attachment type cannot be
validated.
Fixes:
* Many generated GL_INVALID_OPERATIONs in chromium
BUG=angleproject:884
Change-Id: I4f36f80fecc5a772b6522f8f82e0be9d3758e524
Reviewed-on: https://chromium-review.googlesource.com/273324
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
index 1860615..91b3f5e 100644
--- a/src/libANGLE/renderer/gl/TextureGL.cpp
+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -69,6 +69,7 @@
ASSERT(mStateManager);
mFunctions->genTextures(1, &mTextureID);
+ mStateManager->bindTexture(mTextureType, mTextureID);
}
TextureGL::~TextureGL()