Move the index data manager and draw calls into the renderer implementation.

TRAC #22016
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1492 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/IndexDataManager.h b/src/libGLESv2/IndexDataManager.h
index ba021c5..5f9f7a9 100644
--- a/src/libGLESv2/IndexDataManager.h
+++ b/src/libGLESv2/IndexDataManager.h
@@ -31,9 +31,6 @@
     UINT minIndex;
     UINT maxIndex;
     UINT startIndex;
-
-    IDirect3DIndexBuffer9 *indexBuffer;
-    unsigned int serial;
 };
 
 class IndexBuffer
@@ -128,7 +125,7 @@
     IndexDataManager(rx::Renderer9 *renderer);
     virtual ~IndexDataManager();
 
-    GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
+    GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated, IDirect3DIndexBuffer9 **indexBuffer, unsigned int *serial);
     StaticIndexBuffer *getCountingIndices(GLsizei count);
 
   private: