Move the index data manager and draw calls into the renderer implementation.
TRAC #22016
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1492 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/IndexDataManager.h b/src/libGLESv2/IndexDataManager.h
index ba021c5..5f9f7a9 100644
--- a/src/libGLESv2/IndexDataManager.h
+++ b/src/libGLESv2/IndexDataManager.h
@@ -31,9 +31,6 @@
UINT minIndex;
UINT maxIndex;
UINT startIndex;
-
- IDirect3DIndexBuffer9 *indexBuffer;
- unsigned int serial;
};
class IndexBuffer
@@ -128,7 +125,7 @@
IndexDataManager(rx::Renderer9 *renderer);
virtual ~IndexDataManager();
- GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated);
+ GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated, IDirect3DIndexBuffer9 **indexBuffer, unsigned int *serial);
StaticIndexBuffer *getCountingIndices(GLsizei count);
private: