Fix multisample texture operations crashing HLSL generation
This includes a partial implementation of multisample texture
operations on the HLSL backend. It can't be fully tested yet, since
the API side isn't implemented.
BUG=angleproject:1442
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*
(successfully compiles instead of crashing)
Change-Id: Ief782db28388a3f8fd8113cc86ce3c4f500f322a
Reviewed-on: https://chromium-review.googlesource.com/443264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/UtilsHLSL.cpp b/src/compiler/translator/UtilsHLSL.cpp
index 0a4e066..e3be724 100644
--- a/src/compiler/translator/UtilsHLSL.cpp
+++ b/src/compiler/translator/UtilsHLSL.cpp
@@ -53,6 +53,8 @@
return HLSL_TEXTURE_2D_ARRAY;
case EbtSampler3D:
return HLSL_TEXTURE_3D;
+ case EbtSampler2DMS:
+ return HLSL_TEXTURE_2D_MS;
case EbtISampler2D:
return HLSL_TEXTURE_2D_INT4;
case EbtISampler3D:
@@ -61,6 +63,8 @@
return HLSL_TEXTURE_2D_ARRAY_INT4;
case EbtISampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtISampler2DMS:
+ return HLSL_TEXTURE_2D_MS_INT4;
case EbtUSampler2D:
return HLSL_TEXTURE_2D_UINT4;
case EbtUSampler3D:
@@ -69,6 +73,8 @@
return HLSL_TEXTURE_2D_ARRAY_UINT4;
case EbtUSampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtUSampler2DMS:
+ return HLSL_TEXTURE_2D_MS_UINT4;
case EbtSampler2DShadow:
return HLSL_TEXTURE_2D_COMPARISON;
case EbtSamplerCubeShadow:
@@ -93,18 +99,24 @@
return "Texture2DArray";
case HLSL_TEXTURE_3D:
return "Texture3D";
+ case HLSL_TEXTURE_2D_MS:
+ return "Texture2DMS<float4>";
case HLSL_TEXTURE_2D_INT4:
return "Texture2D<int4>";
case HLSL_TEXTURE_3D_INT4:
return "Texture3D<int4>";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "Texture2DArray<int4>";
+ case HLSL_TEXTURE_2D_MS_INT4:
+ return "Texture2DMS<int4>";
case HLSL_TEXTURE_2D_UINT4:
return "Texture2D<uint4>";
case HLSL_TEXTURE_3D_UINT4:
return "Texture3D<uint4>";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "Texture2DArray<uint4>";
+ case HLSL_TEXTURE_2D_MS_UINT4:
+ return "Texture2DMS<uint4>";
case HLSL_TEXTURE_2D_COMPARISON:
return "Texture2D";
case HLSL_TEXTURE_CUBE_COMPARISON:
@@ -135,18 +147,24 @@
return "2DArray";
case HLSL_TEXTURE_3D:
return "3D";
+ case HLSL_TEXTURE_2D_MS:
+ return "2DMS";
case HLSL_TEXTURE_2D_INT4:
return "2D_int4_";
case HLSL_TEXTURE_3D_INT4:
return "3D_int4_";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "2DArray_int4_";
+ case HLSL_TEXTURE_2D_MS_INT4:
+ return "2DMS_int4_";
case HLSL_TEXTURE_2D_UINT4:
return "2D_uint4_";
case HLSL_TEXTURE_3D_UINT4:
return "3D_uint4_";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "2DArray_uint4_";
+ case HLSL_TEXTURE_2D_MS_UINT4:
+ return "2DMS_uint4_";
case HLSL_TEXTURE_2D_COMPARISON:
return "2D_comparison";
case HLSL_TEXTURE_CUBE_COMPARISON: