Handle software device creation at the Renderer9 level.
TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1378 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 178d238..38a506c 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -4400,23 +4400,7 @@
renderer::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice)
{
- HMODULE hModule = NULL;
-
- if (softwareDevice)
- {
- hModule = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- }
- else
- {
- hModule = GetModuleHandle(TEXT("d3d9.dll"));
- }
-
- if (hModule == NULL)
- {
- return NULL;
- }
-
- return new renderer::Renderer9(display, hModule, hDc); // D3D9_REPLACE
+ return new renderer::Renderer9(display, hDc, softwareDevice); // D3D9_REPLACE
}
void glDestroyRenderer(renderer::Renderer *renderer)