| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureStorage.cpp: Implements the abstract gl::TextureStorage class and its concrete derived |
| // classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the |
| // D3D-side texture. |
| |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/renderer/TextureStorage.h" |
| #include "libGLESv2/renderer/SwapChain.h" |
| #include "libGLESv2/Blit.h" |
| |
| #include "libGLESv2/renderer/renderer9_utils.h" |
| |
| #include "common/debug.h" |
| |
| namespace gl |
| { |
| unsigned int TextureStorage::mCurrentTextureSerial = 1; |
| |
| TextureStorage::TextureStorage(DWORD usage) |
| : mD3DUsage(usage), |
| mD3DPool(getDisplay()->getRenderer9()->getTexturePool(usage)), // D3D9_REPLACE |
| mTextureSerial(issueTextureSerial()), |
| mLodOffset(0) |
| { |
| } |
| |
| TextureStorage::~TextureStorage() |
| { |
| } |
| |
| DWORD TextureStorage::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) |
| { |
| DWORD d3dusage = 0; |
| |
| if (d3dfmt == D3DFMT_INTZ) |
| { |
| d3dusage |= D3DUSAGE_DEPTHSTENCIL; |
| } |
| else if(forceRenderable || (TextureStorage::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| { |
| d3dusage |= D3DUSAGE_RENDERTARGET; |
| } |
| return d3dusage; |
| } |
| |
| bool TextureStorage::IsTextureFormatRenderable(D3DFORMAT format) |
| { |
| if (format == D3DFMT_INTZ) |
| { |
| return true; |
| } |
| switch(format) |
| { |
| case D3DFMT_L8: |
| case D3DFMT_A8L8: |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT5: |
| return false; |
| case D3DFMT_A8R8G8B8: |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A16B16G16R16F: |
| case D3DFMT_A32B32G32R32F: |
| return true; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return false; |
| } |
| |
| D3DFORMAT TextureStorage::ConvertTextureInternalFormat(GLint internalformat) |
| { |
| switch (internalformat) |
| { |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| return D3DFMT_INTZ; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| return D3DFMT_DXT1; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| return D3DFMT_DXT3; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| return D3DFMT_DXT5; |
| case GL_RGBA32F_EXT: |
| case GL_RGB32F_EXT: |
| case GL_ALPHA32F_EXT: |
| case GL_LUMINANCE32F_EXT: |
| case GL_LUMINANCE_ALPHA32F_EXT: |
| return D3DFMT_A32B32G32R32F; |
| case GL_RGBA16F_EXT: |
| case GL_RGB16F_EXT: |
| case GL_ALPHA16F_EXT: |
| case GL_LUMINANCE16F_EXT: |
| case GL_LUMINANCE_ALPHA16F_EXT: |
| return D3DFMT_A16B16G16R16F; |
| case GL_LUMINANCE8_EXT: |
| if (getContext()->supportsLuminanceTextures()) |
| { |
| return D3DFMT_L8; |
| } |
| break; |
| case GL_LUMINANCE8_ALPHA8_EXT: |
| if (getContext()->supportsLuminanceAlphaTextures()) |
| { |
| return D3DFMT_A8L8; |
| } |
| break; |
| case GL_RGB8_OES: |
| case GL_RGB565: |
| return D3DFMT_X8R8G8B8; |
| } |
| |
| return D3DFMT_A8R8G8B8; |
| } |
| |
| Blit *TextureStorage::getBlitter() |
| { |
| Context *context = getContext(); |
| return context->getBlitter(); |
| } |
| |
| bool TextureStorage::isRenderTarget() const |
| { |
| return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; |
| } |
| |
| bool TextureStorage::isManaged() const |
| { |
| return (mD3DPool == D3DPOOL_MANAGED); |
| } |
| |
| D3DPOOL TextureStorage::getPool() const |
| { |
| return mD3DPool; |
| } |
| |
| DWORD TextureStorage::getUsage() const |
| { |
| return mD3DUsage; |
| } |
| |
| unsigned int TextureStorage::getTextureSerial() const |
| { |
| return mTextureSerial; |
| } |
| |
| unsigned int TextureStorage::issueTextureSerial() |
| { |
| return mCurrentTextureSerial++; |
| } |
| |
| int TextureStorage::getLodOffset() const |
| { |
| return mLodOffset; |
| } |
| |
| int TextureStorage::levelCount() |
| { |
| return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; |
| } |
| |
| bool TextureStorage::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) |
| { |
| if (source && dest) |
| { |
| HRESULT result = D3DERR_OUTOFVIDEOMEMORY; |
| renderer::Renderer9 *renderer = getDisplay()->getRenderer9(); |
| IDirect3DDevice9 *device = renderer->getDevice(); // D3D9_REPLACE |
| |
| if (fromManaged) |
| { |
| D3DSURFACE_DESC desc; |
| source->GetDesc(&desc); |
| |
| IDirect3DSurface9 *surf = 0; |
| result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); |
| |
| if (SUCCEEDED(result)) |
| { |
| Image::CopyLockableSurfaces(surf, source); |
| result = device->UpdateSurface(surf, NULL, dest, NULL); |
| surf->Release(); |
| } |
| } |
| else |
| { |
| renderer->endScene(); |
| result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| } |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| TextureStorage2D::TextureStorage2D(renderer::SwapChain *swapchain) : TextureStorage(D3DUSAGE_RENDERTARGET), mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
| { |
| IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); |
| mTexture = surfaceTexture; |
| } |
| |
| TextureStorage2D::TextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| : TextureStorage(GetTextureUsage(ConvertTextureInternalFormat(internalformat), usage, forceRenderable)), |
| mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
| { |
| mTexture = NULL; |
| // if the width or height is not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (width > 0 && height > 0) |
| { |
| IDirect3DDevice9 *device = getDisplay()->getRenderer9()->getDevice(); // D3D9_REPLACE |
| MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), |
| ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| error(GL_OUT_OF_MEMORY); |
| } |
| } |
| } |
| |
| TextureStorage2D::~TextureStorage2D() |
| { |
| if (mTexture) |
| { |
| mTexture->Release(); |
| } |
| } |
| |
| bool TextureStorage2D::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
| { |
| bool result = false; |
| |
| if (source && dest) |
| { |
| int levels = source->levelCount(); |
| for (int i = 0; i < levels; ++i) |
| { |
| IDirect3DSurface9 *srcSurf = source->getSurfaceLevel(i, false); |
| IDirect3DSurface9 *dstSurf = dest->getSurfaceLevel(i, false); |
| |
| result = TextureStorage::copyToRenderTarget(dstSurf, srcSurf, source->isManaged()); |
| |
| if (srcSurf) srcSurf->Release(); |
| if (dstSurf) dstSurf->Release(); |
| |
| if (!result) |
| return false; |
| } |
| } |
| |
| return result; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty) |
| { |
| IDirect3DSurface9 *surface = NULL; |
| |
| if (mTexture) |
| { |
| HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); |
| ASSERT(SUCCEEDED(result)); |
| |
| // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
| if (level != 0 && isManaged() && dirty) |
| { |
| mTexture->AddDirtyRect(NULL); |
| } |
| } |
| |
| return surface; |
| } |
| |
| void TextureStorage2D::generateMipmap(int level) |
| { |
| IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); |
| IDirect3DSurface9 *lower = getSurfaceLevel(level, true); |
| |
| if (upper != NULL && lower != NULL) |
| { |
| getBlitter()->boxFilter(upper, lower); |
| } |
| |
| if (upper != NULL) upper->Release(); |
| if (lower != NULL) lower->Release(); |
| } |
| |
| IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const |
| { |
| return mTexture; |
| } |
| |
| unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const |
| { |
| return mRenderTargetSerial; |
| } |
| |
| TextureStorageCubeMap::TextureStorageCubeMap(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| : TextureStorage(GetTextureUsage(ConvertTextureInternalFormat(internalformat), usage, forceRenderable)), |
| mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials()) |
| { |
| mTexture = NULL; |
| // if the size is not positive this should be treated as an incomplete texture |
| // we handle that here by skipping the d3d texture creation |
| if (size > 0) |
| { |
| IDirect3DDevice9 *device = getDisplay()->getRenderer9()->getDevice(); // D3D9_REPLACE |
| int height = size; |
| MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), |
| ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| error(GL_OUT_OF_MEMORY); |
| } |
| } |
| } |
| |
| TextureStorageCubeMap::~TextureStorageCubeMap() |
| { |
| if (mTexture) |
| { |
| mTexture->Release(); |
| } |
| } |
| |
| bool TextureStorageCubeMap::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
| { |
| bool result = false; |
| |
| if (source && dest) |
| { |
| int levels = source->levelCount(); |
| for (int f = 0; f < 6; f++) |
| { |
| for (int i = 0; i < levels; i++) |
| { |
| IDirect3DSurface9 *srcSurf = source->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false); |
| IDirect3DSurface9 *dstSurf = dest->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); |
| |
| result = TextureStorage::copyToRenderTarget(dstSurf, srcSurf, source->isManaged()); |
| |
| if (srcSurf) srcSurf->Release(); |
| if (dstSurf) dstSurf->Release(); |
| |
| if (!result) |
| return false; |
| } |
| } |
| } |
| |
| return result; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) |
| { |
| IDirect3DSurface9 *surface = NULL; |
| |
| if (mTexture) |
| { |
| D3DCUBEMAP_FACES face = es2dx::ConvertCubeFace(faceTarget); |
| HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); |
| ASSERT(SUCCEEDED(result)); |
| |
| // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
| if (level != 0 && isManaged() && dirty) |
| { |
| mTexture->AddDirtyRect(face, NULL); |
| } |
| } |
| |
| return surface; |
| } |
| |
| void TextureStorageCubeMap::generateMipmap(int face, int level) |
| { |
| IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false); |
| IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); |
| |
| if (upper != NULL && lower != NULL) |
| { |
| getBlitter()->boxFilter(upper, lower); |
| } |
| |
| if (upper != NULL) upper->Release(); |
| if (lower != NULL) lower->Release(); |
| } |
| |
| IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const |
| { |
| return mTexture; |
| } |
| |
| unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const |
| { |
| return mFirstRenderTargetSerial + TextureCubeMap::faceIndex(target); |
| } |
| |
| } |