Avoid repeated getDevice() calls when applying uniforms.
TRAC #18399
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@806 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 23be162..793bbf7 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -172,6 +172,7 @@
static unsigned int issueSerial();
+ IDirect3DDevice9 *mDevice;
FragmentShader *mFragmentShader;
VertexShader *mVertexShader;