Initialize shader resource view member to NULL.

TRAC #22595

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1918 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/TextureStorage11.cpp b/src/libGLESv2/renderer/TextureStorage11.cpp
index c53a519..ecb2b3a 100644
--- a/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/TextureStorage11.cpp
@@ -28,6 +28,7 @@
       mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
       mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
       mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
+      mSRV(NULL),
       mTextureWidth(0),
       mTextureHeight(0)
 {