Support UBOs in RendererGL and ProgramGL.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf
Reviewed-on: https://chromium-review.googlesource.com/299871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/validationES.cpp b/src/libANGLE/validationES.cpp
index 3d6b708..d233931 100644
--- a/src/libANGLE/validationES.cpp
+++ b/src/libANGLE/validationES.cpp
@@ -1531,17 +1531,17 @@
{
const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
- const gl::Buffer *uniformBuffer = state.getIndexedUniformBuffer(blockBinding);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
- if (!uniformBuffer)
+ if (uniformBuffer.get() == nullptr)
{
// undefined behaviour
context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
return false;
}
- size_t uniformBufferSize = state.getIndexedUniformBufferSize(blockBinding);
-
+ size_t uniformBufferSize = uniformBuffer.getSize();
if (uniformBufferSize == 0)
{
// Bind the whole buffer.