Fixes error handling in BindAttribLocation
TRAC #11661
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@131 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index ea0039d..06b42f3 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -120,7 +120,19 @@
if (!programObject)
{
- return error(GL_INVALID_VALUE);
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ return error(GL_INVALID_OPERATION);
}
programObject->bindAttributeLocation(index, name);