Implements Uniform*i{v}
TRAC #11649
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@122 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index a54360a..781f712 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -65,6 +65,9 @@
bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
void applyUniforms();
@@ -118,6 +121,9 @@
bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
+ bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
+ bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
+ bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);
void appendToInfoLog(const char *info);