Gather UniformBlock and ShaderStorageBlock separately

Refactor InterfaceBlocks since it only stands for UniformBlock before
ES31. But for ES31, uniform block and shader storage block both belong
to interface block.

This CL will add GetUniformBlocks and GetShaderStorageBlocks in
ShaderLang.h. Meanwhile, keep GetInterfaceBlocks which can return all
the interface blocks together.

BUG=angleproject:1951

Change-Id: I3036e201aadfbd490575ed03538c81bcc3793ff3
Reviewed-on: https://chromium-review.googlesource.com/582546
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index d3c858b..72a3259 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -474,8 +474,9 @@
         {
             ASSERT(!variablesCollected);
             CollectVariables(root, &attributes, &outputVariables, &uniforms, &inputVaryings,
-                             &outputVaryings, &interfaceBlocks, hashFunction, &symbolTable,
-                             shaderVersion, extensionBehavior);
+                             &outputVaryings, &uniformBlocks, &shaderStorageBlocks, hashFunction,
+                             &symbolTable, shaderVersion, extensionBehavior);
+            collectInterfaceBlocks();
             variablesCollected = true;
             if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
             {
@@ -749,6 +750,15 @@
     builtInResourcesString = strstream.str();
 }
 
+void TCompiler::collectInterfaceBlocks()
+{
+    ASSERT(interfaceBlocks.empty());
+    interfaceBlocks.reserve(uniformBlocks.size() + shaderStorageBlocks.size());
+    interfaceBlocks.insert(interfaceBlocks.end(), uniformBlocks.begin(), uniformBlocks.end());
+    interfaceBlocks.insert(interfaceBlocks.end(), shaderStorageBlocks.begin(),
+                           shaderStorageBlocks.end());
+}
+
 void TCompiler::clearResults()
 {
     arrayBoundsClamper.Cleanup();
@@ -763,6 +773,8 @@
     inputVaryings.clear();
     outputVaryings.clear();
     interfaceBlocks.clear();
+    uniformBlocks.clear();
+    shaderStorageBlocks.clear();
     variablesCollected = false;
     mGLPositionInitialized = false;
 
@@ -983,7 +995,7 @@
 {
     sh::InterfaceBlockList list;
 
-    for (auto block : interfaceBlocks)
+    for (auto block : uniformBlocks)
     {
         if (!block.staticUse &&
             (block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED))