Add set*Attachment methods to FramebufferImpl.

BUG=angle:841

Change-Id: Ie819c253a900d105d768aee168a6a2de89754ccc
Reviewed-on: https://chromium-review.googlesource.com/232393
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 006767b..78bb54d 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -74,6 +74,30 @@
 {
 }
 
+void FramebufferD3D::setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment)
+{
+}
+
+void FramebufferD3D::setDepthttachment(const gl::FramebufferAttachment *attachment)
+{
+}
+
+void FramebufferD3D::setStencilAttachment(const gl::FramebufferAttachment *attachment)
+{
+}
+
+void FramebufferD3D::setDepthStencilAttachment(const gl::FramebufferAttachment *attachment)
+{
+}
+
+void FramebufferD3D::setDrawBuffers(size_t count, const GLenum *buffers)
+{
+}
+
+void FramebufferD3D::setReadBuffer(GLenum buffer)
+{
+}
+
 gl::Error FramebufferD3D::invalidate(size_t, const GLenum *)
 {
     // No-op in D3D