GLSL backend now emits "#version 120" to legally access invariant keyword and gl_PointCoord built-in variable.
BUG=35
Review URL: http://codereview.appspot.com/2341043

git-svn-id: https://angleproject.googlecode.com/svn/trunk@448 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/ShHandle.h b/src/compiler/ShHandle.h
index e23f1a3..385259e 100644
--- a/src/compiler/ShHandle.h
+++ b/src/compiler/ShHandle.h
@@ -54,6 +54,8 @@
     const TVariableInfoList& getUniforms() const { return uniforms; }
 
 protected:
+    ShShaderType getShaderType() const { return shaderType; }
+    ShShaderSpec getShaderSpec() const { return shaderSpec; }
     // Initialize symbol-table with built-in symbols.
     bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
     // Clears the results from the previous compilation.