Implemented 3D sampler HLSL translation.
TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 2b7bce3..6607357 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -101,6 +101,12 @@
bool mUsesTexture2DProj;
bool mUsesTexture2DProj_bias;
bool mUsesTexture2DProjLod;
+ bool mUsesTexture3D;
+ bool mUsesTexture3D_bias;
+ bool mUsesTexture3DLod;
+ bool mUsesTexture3DProj;
+ bool mUsesTexture3DProj_bias;
+ bool mUsesTexture3DProjLod;
bool mUsesTextureCube;
bool mUsesTextureCube_bias;
bool mUsesTextureCubeLod;
@@ -108,6 +114,10 @@
bool mUsesTexture2DLod0_bias;
bool mUsesTexture2DProjLod0;
bool mUsesTexture2DProjLod0_bias;
+ bool mUsesTexture3DLod0;
+ bool mUsesTexture3DLod0_bias;
+ bool mUsesTexture3DProjLod0;
+ bool mUsesTexture3DProjLod0_bias;
bool mUsesTextureCubeLod0;
bool mUsesTextureCubeLod0_bias;
bool mUsesFragColor;