Implemented 3D sampler HLSL translation.

TRAC #23365
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 2b7bce3..6607357 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -101,6 +101,12 @@
     bool mUsesTexture2DProj;
     bool mUsesTexture2DProj_bias;
     bool mUsesTexture2DProjLod;
+    bool mUsesTexture3D;
+    bool mUsesTexture3D_bias;
+    bool mUsesTexture3DLod;
+    bool mUsesTexture3DProj;
+    bool mUsesTexture3DProj_bias;
+    bool mUsesTexture3DProjLod;
     bool mUsesTextureCube;
     bool mUsesTextureCube_bias;
     bool mUsesTextureCubeLod;
@@ -108,6 +114,10 @@
     bool mUsesTexture2DLod0_bias;
     bool mUsesTexture2DProjLod0;
     bool mUsesTexture2DProjLod0_bias;
+    bool mUsesTexture3DLod0;
+    bool mUsesTexture3DLod0_bias;
+    bool mUsesTexture3DProjLod0;
+    bool mUsesTexture3DProjLod0_bias;
     bool mUsesTextureCubeLod0;
     bool mUsesTextureCubeLod0_bias;
     bool mUsesFragColor;