Inline ValidateBindBuffer.
This method is only called in one place. Inlining reduces the need to
make a jump and push/pop variables from the stack.
It also adds a specialized error handler for validation errors. This
reduces the amount of code generated for errors. The prior method
generates a lot of code when dealing with string streams.
Improves performance of the binding performance test.
Bug: angleproject:2763
Change-Id: I52af7046b398072975bf5bda583efac9a9b9a8cb
Reviewed-on: https://chromium-review.googlesource.com/c/1270219
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index ca4643d..ee7ab9d 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -2628,6 +2628,11 @@
mErrors.handleError(errorCode, message, file, function, line);
}
+void Context::validationError(GLenum errorCode, const char *message)
+{
+ mErrors.validationError(errorCode, message);
+}
+
// Get one of the recorded errors and clear its flag, if any.
// [OpenGL ES 2.0.24] section 2.5 page 13.
GLenum Context::getError()
@@ -7977,6 +7982,11 @@
handleError(gl::Error(errorCode, errorCode, errorStream.str()));
}
+void ErrorSet::validationError(GLenum errorCode, const char *message)
+{
+ handleError(gl::Error(errorCode, message));
+}
+
bool ErrorSet::empty() const
{
return mErrors.empty();
diff --git a/src/libANGLE/Context.h b/src/libANGLE/Context.h
index b9ec3a3..140c3b7 100644
--- a/src/libANGLE/Context.h
+++ b/src/libANGLE/Context.h
@@ -81,6 +81,8 @@
const char *function,
unsigned int line);
+ void validationError(GLenum errorCode, const char *message);
+
private:
Context *mContext;
@@ -1576,6 +1578,8 @@
const char *function,
unsigned int line);
+ void validationError(GLenum errorCode, const char *message);
+
GLenum getError();
void markContextLost();
@@ -1655,7 +1659,7 @@
return mState.mTextures->isHandleGenerated(texture);
}
- bool isBufferGenerated(GLuint buffer) const
+ ANGLE_INLINE bool isBufferGenerated(GLuint buffer) const
{
return mState.mBuffers->isHandleGenerated(buffer);
}
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index 1573017..df5b6db 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -4512,36 +4512,18 @@
return GetValidProgram(context, program) != nullptr;
}
-bool ValidateBindBuffer(Context *context, BufferBinding target, GLuint buffer)
-{
- if (!context->isValidBufferBinding(target))
- {
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
- return false;
- }
-
- if (!context->getGLState().isBindGeneratesResourceEnabled() &&
- !context->isBufferGenerated(buffer))
- {
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
- return false;
- }
-
- return true;
-}
-
bool ValidateBindFramebuffer(Context *context, GLenum target, GLuint framebuffer)
{
if (!ValidFramebufferTarget(context, target))
{
- ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ context->validationError(GL_INVALID_ENUM, kErrorInvalidFramebufferTarget);
return false;
}
if (!context->getGLState().isBindGeneratesResourceEnabled() &&
!context->isFramebufferGenerated(framebuffer))
{
- ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
+ context->validationError(GL_INVALID_OPERATION, kErrorObjectNotGenerated);
return false;
}
diff --git a/src/libANGLE/validationES2.h b/src/libANGLE/validationES2.h
index a0ea786..7ee5029 100644
--- a/src/libANGLE/validationES2.h
+++ b/src/libANGLE/validationES2.h
@@ -722,11 +722,34 @@
GLsizei height,
GLsizei depth);
bool ValidateMaxShaderCompilerThreadsKHR(Context *context, GLuint count);
+} // namespace gl
+#include "libANGLE/ErrorStrings.h"
+
+namespace gl
+{
ANGLE_INLINE bool ValidateUniform2f(Context *context, GLint location, GLfloat x, GLfloat y)
{
return ValidateUniform(context, GL_FLOAT_VEC2, location, 1);
}
+
+ANGLE_INLINE bool ValidateBindBuffer(Context *context, BufferBinding target, GLuint buffer)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kErrorInvalidBufferTypes);
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->validationError(GL_INVALID_OPERATION, kErrorObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES2_H_