Fix bugs with drawbuffer state.
* IsAttachmentEnabled was checking the wrong draw buffer state. Instead
of checking that drawbuffer[colorAttachment] is in use, it should have
been scanning for a drawbuffer state that points to colorAttachment.
* Allow for maxDrawBuffer != maxColorAttachments. Tested by the GL
backend on some systems that don't have the draw buffers extension.
Fixed by updating the helpers and adding a new getDrawBuffer helper.
BUG=angleproject:1121
Change-Id: Idd1b0a9ec4a3f944d332c708364408bf5d59e1fd
Reviewed-on: https://chromium-review.googlesource.com/292740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 2f89ca1..82967ac 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -54,7 +54,7 @@
const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
if (mask & GL_COLOR_BUFFER_BIT)
{
- if (framebufferObject->hasEnabledColorAttachment())
+ if (framebufferObject->hasEnabledDrawBuffer())
{
for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
{